


He also said they don't want players with high item levels taking mobs away from lower-level players. The reason for the change, Hazzikostas said, is that non-raid content is still relevant to max-level players who would rather do world quests, which have a chance to give them the same high-item level gear that raiders earn. We'll be looking into making changes to correct this in the very near future." "The scaling may be too steep, and the fact that unequipping a piece of gear can ever be helpful is a bug in the system. "This reflects a deliberate change, but it's also not working exactly as we intended," he said on the WoW forums Wednesday. "This reflects a deliberate change, but it's also not working exactly as we intended" Until patch 7.2, that was the only way item level affected players.īecause this change wasn't in the patch notes, some players thought the new enemy scaling was a bug, but World of Warcraft game director Ion Hazzikostas said it wasn't.

You can't enter certain end-game dungeons or raids without reaching a minimum item level. Each piece of gear has an individual item level that basically represents how good its stats are, and your overall item level is an average of all your gear. This only effects players at level 110 because lower level characters can't reach that high of an item level. At item level 875, the mob had 18.9 million health. At item level 857, the same mob had 16.5 million health. Player Darthknight shared his findings on the forums of how a level 110 elite Illidary Enforcer's health stayed at 15.6 million until his item level surpassed 850. 'World of Warcraft' markets are going nuts thanks to a change in gold use
